Archive for the ‘OpenTH’ category

New Projects

August 12, 2009

There are new projects on the block.

What should the dialog for the room select look like? (Updated)

July 16, 2009

Hey everyone. I’ve spent all of today programming you’ll be pleased to know. There isn’t a massive amount to show for it, but I’ve gone about fixing some of the things that changed. The only other new features is that now there are error dialog boxes, which strangely wasn’t on anybodies request list. However, one [...]

What has been happening

July 15, 2009

So the code has had the following changes applied to it by Paul. Most of these are internal things which you won’t care about. We don’t use GUIChan anymore, the poorly written user-interface library that was used. OpenLayer, Allgegro and SDL are gone too. Freetype (for fonts), libpng (for png loading) and Lua (for scripting) [...]

We’re back!

June 11, 2009

Hello everyone! You will have noticed the project has been dead for a while. This is because we’ve all had exams. But now they are over! At least for Paul and I. Hopefully we will get to do some more programming soon on the project. Other developers also have various commitments but hopefully will come [...]

Adding new in-game graphics

April 9, 2009

At the current state the game uses the in-game graphics from the original game, and that is all well for those who own a copy of it – and still know where it is. For the rest of us, however, it will be quite hard to play the game without them. Therefore we’ve started a [...]


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