Paths, Paths, Paths
This blog is about a fairly boring, uninteresting element of OpenTH: The rendering of paths.
If you look at the original Theme Hospital, the paths were quite nicely rendered:
At the start of my little adventure into OpenTH’s rendering engine, the paths looked as follows:
Things were particularly bad when there were corners involved:
So now, I’ve made some new graphics (including new graphics for the paths themselves and I made 8 of the 12 side graphics required). The result is as below:
At one point I wondered if bricks would look better than concrete paths. The result, for your interest, is below:
Well, a little insight into one of the more boring aspects of the development of OpenTH. Still, it is nice to make it look better.