How Should Research Work? (Part II)
Today Paul and I spoke at length about OpenTH and the direction it was going. Paul, who is active again, is currently working on refractoring the UI code (again) to make it (even) nicer. I will carry on working on what I am doing (staff drop + drop, research and staff rooms) and then I should look into the interaction between objects and people, which will make it feel much more like a game.
However, one of the things we spoke about was how research should work. Although we both really liked the user interface mockups by Silva, and wish to base the interface on that style, it was suggested if perhaps better than a bar would be a queue with a technology tree, Age Of Empires style.
This would mean we could have a very well defined tree of knowledge and we would get rid of things like improvements and specialisation. Drugs, etc., would also be listed under a development for the pharmacy. Computer would be listed as a development for the research department, and so forth.
Personally I think this is a really exciting idea. I’d be interested to hear what you guys think!