Revision 300 and new Level Editor
Hello everyone! We’ve reached the 300th revision of OpenTH. Recently, Paul has been working on rendering and the user interface and Coops has been working on porting the code to SDL and cleaning it up. His work is still in the branch for now but if everything goes okay it will be merged into the trunk soon.
I’ve been working on a level editor, and changing the level loading code to reflect that. It is written in C# (and so is mostly for Windows unless somebody gets it working with Mono) and uses Ted’s tile control. Here is a screen shot:
I would give you a screen shot of what it looks like loaded into OpenTH, however paths and so forth are currently not functioning as the way they are rendered is going to be upgraded, so you’ll have to wait for that.
The bad news is that the level editor is a bit slow at the moment. If you are a C# programmer and you want to help, then perhaps you will consider improving the editor? Post in the forum or private message me or reply here or email me (jlnw3 (at) cam.ac.uk) or talk to me on MSN (firstname.lastname@example.org) if you are interested in that.