Posted tagged ‘CorsixTH’

CorsixTH Beta 2

March 27, 2010

In what is the beginnings of a quarterly release schedule, the second beta of CorsixTH was released a few days ago.

CorsixTH March 2010

A screenshot from CorsixTH Beta 2

There have been a number of notable changes in the three months since beta 1, including: save / load functionality, emergencies, a tutorial, new treatment / diagnosis rooms, and new UI screens. Despite this, there are still things which aren’t implemented yet – if you’d like to help, then get in touch.

Like OpenTH, CorsixTH uses the original graphics. So you will need an original copy of the game installed, or alternatively a copy of the demo. As previously, don’t forget to open up config.txt before launching CorsixTH to ensure that the path to the original data is correct (if you take advantage of the new CorsixTH Windows installer, then this is handled for you).

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CorsixTH Milestone (Playable demo)

December 24, 2009

OpenTH’s sister project, CorsixTH, has seen a lot of development this autumn and has now released a first playable version.

A screenshot of CorsixTH

A screenshot from CorsixTH

CorsixTH Playable Beta 1 implements many of the features of the original game, and runs natively on Windows, Linux, and OS X. This intent of this release is to increase awareness of CorsixTH, and to encourage more developers to assist in the project. Many rooms, diseases and features have been implemented, but there are still many things missing.

Like OpenTH, CorsixTH uses the original graphics. So you will need an original copy of the game installed. The demo also works which you can easily download. You need to open up the config.txt file which comes with the game and change the path in that to the path of your installation (the top-level directory which contains HOSPITAL.EXE and others).

Download

CorsixTH Playable Beta 1 implements many of the features of the original game, and runs natively on Windows, Linux, and OS X. This intent of this release is to increase awareness of CorsixTH, and to encourage more developers to assist in the project.